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Managing Multi-City Empire State Trees in Real-Time Browser Strategy Games
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1 months ago#1
State management for strategy games gets complex quickly when resources (gold, lumber, iron) tick upward every second across multiple cities, and construction queues need to persist across server restarts.
Storing game state in PostgreSQL with timestamp-delta calculations rather than ticking every resource in an active in-memory loop ensures your server can restart cleanly without losing player progress.
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